After rigging six humanoids this trimester, I used Mixamo to apply a generic run animation to them; Still an awful lot to learn, but I am getting there.
I worked on various rigging projects this trimester, with a key interest in improving my ability to rapidly rig characters. I'm quite pleased with my progress and the wealth of information I've gotten on how things should ideally deform. Along with that, there are a fair number of details around bone orientation that are getting more illuminated now.